7 months ago
[Class Selection Guide] So you're returning to Aion or a new player but don't know what class to play..
First and foremost, this is just based off my experiences playing Aion. While I will try my best to be unbiased, there is still a possibility that my opinion won't be relevant to every reader out there. If any of you have anything to share about your own experiences or questions to ask, feel free to post it. I'm glad to see all these new players or returning players coming back to this game cause this was a really fun game before the population dwindled! I've played a lot of mmo's but never really liked any as much as this one. Let's pave the way for 6.0 and get more people playing again.
Now.. I've played just about every class to end-game content around the 4.x era of Aion as someone who loved alts and re-rolling mains. I couldn't help it because I just loved all the classes, and had so much fun with all of them. You can't make a bad choice! So don't feel uneasy about whatever you choose, all the classes are unique in their own way and have their own strengths.
Ultimately, the class you will play best is going to be whichever class you feel most comfortable on and understand most so you should just pick what you would enjoy most. Don't pick something too difficult if you feel you wont be comfortable playing that class.
I'm going to be covering what makes what class unique, how they play, their strengths and their difficulties. This game is known to be balanced almost like rock paper scissors so don't expect any of these classes to do it all!
For the most part, gladiators play like a melee dps, albeit they are one of the tankiest ones. Their dps is quite high in pve, especially when dual-wielding, usually besting most classes second only to assassins and sorcerers in most relevant content. Pole-arm wielding gladiators likely have the highest aoe dps, with aethertechs being candid for a close second. They aren't too hard to play but hard to master, especially in PvP where your highest burst skills, cc, and ranged/gapcloser skills have high cds. Polearms have the highest base attack out of all the physical weapons and is a gladiator exclusive weapon. This plate class can wield either their large hard hitting polearm for unparalleled aoe dps or dual wield one handed weapons for high attack speed and single target dps. Greatswords are an option too for you hipsters out there, which have lower burst but less volatile sustained damage. Gladiators can also psuedo tank with sword and shield but arent the best choice for it.
One of my favorite classes, and by far the tankiest. You have a plethora of defensive buffs that make you into a walking tank, along with a good variety of taunts, cc, and support skills to make you the very definition of a "tank" in the holy mmorpg trinity. I consider this one of the hardest roles because as the main tank you will most likely be leading your party in PvE instances. I don't recommend this class unless you don't mind taking the time to learn how to lead these instances as you may even be expected to do things like marking targets and telling your party what to do. Your main job in these instances will be to keep everyone alive by holding aggro, not dying yourself using your many defensive buffs, and using your supports skills to keep others alive (shields, heals, etc). In pvp you can play a similar role, just try to be disruptive or even as sort of an assassin because templars have huge burst in capable hands and nobody wants to focus the tank. Templar dps is low, and will be the lowest in most cases until you get very geared. Templar dps scales very will with gear but it takes some time to reach that potential. You may struggle in dps/time-gated content like argent manor till geared, but is middle tier dps at very end game in capable hands. You will need to make use of both sword 'n shield and greatsword (weapon swapping on the fly) to be fully effective as some useful skills are weapon locked.
This class isn't hard in pve, but still isn't easy to master. You have a large range of both damage and utility skills, including shields, sleep, other cc, etc. Most of your skills here are channeled nukes that hit devestatingly hard. Being one of the squishier classes and a stationary caster this can make sorcerer difficult at times in pvp but this is made up for by your many uitility skills which include a few leaps/flashes, sleeps, roots, shields and more, giving you all that you need to set up incredible rotations to decimate your enemies. Not all your skills are channeled, a good portion are instant cast, and sorcerers I think are tied for god tier in pve dps with assassins. In PvE your biggest struggle will be mana and choosing efficient or optimal skill rotations. Sorcerers have the hardest hitting single hitting spells in the game, and are able to nuke for incredible amounts.
Again, not too hard, but there's a lot of ceiling room for mastery. This class also has a wide range of utility skills, similar to the sorcerer except most of spirit master damage is damage over time and a much larger portion of their skills are instantly cast. What makes spiritmasters unique are the abilities to summon spirits to fight along side you, their usable spirit skills and their unique CC ability to fear people. Fear is like a polymorph ability that renders people unable to do anything and makes them run in the opposite direction. This makes them very strong in PvP, in both solo and group PvP. They also have some of the biggest shields in the game as they use their summon's health as a shield, albeit this has a high cd. They usually average or above average dps but have very high "effective" dps thanks to the many debuffs they bring to the table to increase their party's overall dps. Spiritmasters are also one of the best solo classes thanks to their pet, dots and cc. Spiritmasters also have the most buff removing skills in the game making them important for some bosses and very strong in pvp. Once you learn to play them they can be quite easy.
This class is a good class solo because they are very sturdy on top of having decent dps and obviously, they can heal themselves. Clears have the strongest burst and group heals in the game, making them a must have in most parties as a main healer. They are easy to play solo or as a dps but very hard in group pvp or pve as you are entrusted with keeping everyone alive while staying alive yourself. If you die, everyone else dies, if you mess up, your party members can die as well. I think this is overall a very good class if you dont mind the extra responsibility it comes with cause they are actually average tier dps, not squishy, and can heal. I've seen this class also played as a dps successfully, though this is a little suboptimal in pvp. Hard to kill clerics are almost indomitable in pvp. Clerics do have cc as well, like root, etc (not as many cc skills as sorc and sm). Clerics as magic damage dealing casters/healers that usually wear mace and shield along with their sturdy chain armor. Staff is an option too for dps clerics for more magic boost.
This class is a bit hard in terms of pve as their dps is quite low without gear though they do have decent dps once geared well. They are still quite sturdy and have the best support skills in the game in the form of their many party buffs, and best in class heal over time skills. Their party wide buffs provide huge dps benefits and even huge shields in the form of their higher cd skills which make them amazing in group pvp too, where they can be quit disruptive thanks to their strong heal over time skills and large array of CC skills, which include knockdowns, stuns, binds and more. This class is always welcome in parties and have a ton of room for mastery, especially in group pvp where well timed chanter buffs, heals and combos make a huge difference. Personally I found this class very fun to play too as they are quite strong in locking people down too with their combos when played right. Chanters are a physical damage dealing melee support class. Also a chain wearing class like clerics. You can also use mace/shield instead of staff for more survivability in the case you want to go full support.
This dual wielding class attacks very fast, and has the highest crit multiplier in the game. What does this mean? Their dps scales extremely well gear, making them tied for top dps with sorcs in end game content. To play this class effectively however you need to be able to keep up with their fast pace, and cancel all of your auto-attack animations inbetween skills to get the most dps out of your rotations. Sins are a bit squishy but make up for this with their utility skills, which include short duration defensive buffs, escapes, and resists. They are a bit hard to use, but are very important and can improve your survivability by quite a lot. Some unique things about this class include their rune carving system where you can carve runes in your target with skills and activate different effects with rune skill depending on the level of carved rune and their ability to hide in stealth (invisibility). Locking down opponents can be hard on this class because you can easily get caught hanging in the wind if they get out of your few gap closers and instant stuns. You need good knowledge of your skills, rotations and combos to keep the locked down because a good portion of your cc is activated through your runes. This class feels incredibly rewarding when you manage to pull off a good combo as you have very high damage when you can actually hit your target.
This is personally the class I had the most fun playing albeit it not being the best one. I listed this as moderate difficulty but this class is actually one of the harder classes as your dps isnt as high some of the other classes on top of being one one of the squishiest classes. In pve, rangers do fine and aren't hard to play here, having middle tier damage with proper auto attack weaving and animation canceling (for those who don't know, you can cancel a portion of your auto-attack animation with a skill once the auto attack damage has been registered to increase your dps). Almost all your skills lock you in place with their animation unlike gunner class skills despite not being channeled skills so to pvp well you have to learn how slideshot (move during the skill animations with proper timing of movement and skill input). Once mastered you become very mobile and a decent contender in pvp, with you main advantage being that most of your skills are instant, including your cc skills like stun/sleep/root/etc arrows, giving you a good opportunity to get shots in before youre hit at all. Unique advantages include being able to stealth, and set traps. Your traps can root, poison, blind and more. You can set them up and use them however you like, including under your enemy after putting them to sleep with a sleep arrow. The combos are quite fun as you just get to load people full of arrows before they can even retaliate when done right.
I found this to be a fun class, though not everyone will. You dont have a lot of skills to manage, and they are pretty fast paced or spammy. You can either dualwield pistols or use a cannon. Pistols shoot very fast and allow you to move while shooting. Cannons are a bit slower, but half of their skills are still instantly cast and can burst pretty hard. This a magic damage dealing and scaling class that wears leather so they are unique in that trait and the fact that they can move while shooting. This class is average tier dps and decent in pvp too thanks to their high mobility. Gunners have a fair amount of cc though not as disruptive as the mage classes. Gunners also have a special pistol skill which let's them "reload"/reset a few of their skills, letting them make interesting combos. This class is also the best for proccing magical damage godstones as they have magic damage scaling from magic boost and a very high proc rate when using pistols. You can also opt for more pvp oriented godstones like silence or paralyze, which can be bad enough to make people you duel rage when you get a lot of lucky procs. I recommend to try weapon swapping between your rotations to make use of both your cannon and pistol skill sets.
I also found this class quite fun. They have lackluster pve dps but make up for it by being pretty tanky, having good aoe dps, strong burst, moderate range and good cc. The combos are easy, fun and very strong in pvp. Their solo pve isnt the best but in groups they have decent edps thanks to sunder blade which basically reduces defenses. Personally i was able to usually get middle of the pack dps with ok gear. They shine most in pvp where their moderate range, easy to use cc and strong burst come into play. Being in your aethertech innately gives you a lot of resistances including to many forms of cc and having magic damage makes it easy to melt through plate classes, I dont think aethertechs have a single bad pvp matchup or hard counter cept maybe a cleric in a msupp or mr set. One of their unique skills is drillbore which can break and remove any defensive buff on top of it being a stun. AT melee skills have the most range out of all the melee classes, and they have a fair amount of ranged and cone aoe skills in their mix of skills too which lets them even kite around other melee classes and stay with in range of other ranged classes. This class comes with a good strong set of cc skills with relatively low cds and are very easy to mix into your combos, which are already very easy and linear combos to make. You also get to ride a big friggin robot, blast people with a transforming cannon and knock the crap out of people with giant mechanical fists. Some people get a bit bored of this class as the rotations can feel repetitive at times as they are very linear in pve, especially since this class doesnt have too many skills. This class is probably the best off-tank and can even main tank some instances when geared enough.
This is probably the class Ive played least so I cant say too much about it. Their dps is above average, you can heal yourself and you have a good amount of ultility and cc skils. This is the only class that can restore mana to others and their combos are quite nasty which can range from sleep, leading into delayed paralyze, channeled nukes the burst for a ton and can even drain mana and instant cast nukes which are probably really fun since you just drop a frigging giant treble clef on people. They dont have too many skills, and the combos are fairly easy, at least when I played. Their solo pve and pvp is top notch, but they are a bit harder in group pvp. They have a few useful party buffs too.
5 points · 7 months ago
This guide is great. Upvoted. Thanks for sharing your opinions.
Do you have knowledge about 6:0? I would like to know which class would be better on 6.0 between sin/glad/templar?
Original Poster2 points · 7 months ago
I looked into whatever 6.0 info I could find, including skill changes. The biggest issue would be how physical attack is being changed since its going to be calculated differently in 6.0, I havent been able to find info on this, so its going to be hard to say. Take everything I say with a grain of salt because this is purely speculation. It looks to me as if gladiators are getting the most positive changes, I saw a lot of cd reductions and more ways to knock people down which will be a very big deal in pvp. Templars looked like they got buffed all around too, but less on the offensive side of things. One of the more noteable buffs being a passive hp buff of 10% (buffed to 25% from 15%). Templars got a few cool reset on crit skills and I think gladiators did too. They also both got the lower cd UD which along with the new RS will makw them both very hard to stun consistently. On the assassin side of things it looks like they will have a few more gap closers and stuns up more often and reliably which I think covers their weakest area but will also be much needed with remove shock only having a 30sec cd in 6.0. A few of their lowest cd skills also got reduced cds so low level rune carving will be up more often, this may also help with pve dps. It looks like killers eye and ambush will be merged into one skill so combos will be easier.
2 points · 7 months ago
Gladiator is going to use DW in PVE come 6.0?
it looks like now stuns stumble , and all "random" CC is more controllable no longer % chance of stun/knockdown ect (outside autottacks procs )
templar lose dmg i think but gains more surv (yeah ) , gladi gains a.speed (1.1 with pole ….crazy!)
i would like to know if soloing is still a thing , and if still SM / cleric and SW (bard) are kings
Original Poster3 points · 7 months ago
Yup, sw, cleric and sm are the solo kings. Followed by like sorcer probably. I dont know if there is much solo content in 5.x or the upcoming 6.0.
Im not sure but dw glad will always have the highest single target dps, and pole will always have higher burst and aoe dps.
Danaria Elyos2 points · 7 months ago
This is a great, informative post. Thank you!
Aion is an MMORPG distributed by NCsoft and is played worldwide. /r/Aion is dedicated to discussion about the game, it's creators, distributors, and players. As well as the sharing of experiences, and enjoyment brought on by playing Aion.
AION PVE Ranks
Removed Session Download
Due to the GDPR of the EU, I had to remove the Download-Button for both clients, because I am using Google-Recaptcha to protect against bots.
I will implement an ‘opt-in’ option and activate the Download-Button later again.
Server merge -2-
I am having some bad news for all people who did/will transfer the server.
The aiDPS developer did some tests and it seems that the unique ID for all transfered character will change.
So everyone who is moving his character to another server, will lose his character profile on pve ranks, because I won’t be able to identify this character anymore.
The characters will still be available, but can’t be updated anymore.
Last week GF removed their new servers “Grendal”, “Padmarashka”, “Fregion” and “Miren”,
which means that all character of that servers were moved to one of the old ones.
This forced me to move all character of the new servers to one of the old one aswell.
I did move the characters to the following server:
- Fregion (DE) –> Thor (DE)
- Grendal (EN) –> Antriksha (EN)
- Padmarashka (FR) –> Hyperion (FR)
- Miren (PL) –> Barus (PL)
Thats the same order GF did.
In some cases, there was already a character with the same name on the old server which lead to a name conflict.
In that case, I did rename the character of the new server with a random string and then moved it.
Since I don’t how GF moves the characters to the new servers internally, I can’t assure that your character will have the same unique ID.
That means: If you transfer the server, you COULD lose your character profile on pve ranks eventhough your character was verified. We will see it in the next weeks.
What I am sure about is:
If your character was on one of the closed servers and not verified with aiDPS until now, you won’t be able to rename it and this character profile can’t be updated anymore.
Furthermore I had to change the rules for the character creation of uploads.
- Due to some trolls which uploaded sessions with fake names, I deactivated the character creation for the session creator of ARM sessions. This only applies to EU uploads.
(If you want to upload a session with ARM, make sure your own character already exists on the website)
- The aiDPS upload will take care of server transfers now. If a character transfered to another server and already existed on the website, it will be moved to the new server.
Missing critical hits
ARM sessions which were uploaded since the last week are showing wrong critical hits.
I will have to reupload all sessions since that, but this will take some time.
All new incoming sessions will show the right critical hits.
I had to remove about 300 aiDPS sessions, because they obviously didn’t do enough damage to kill the boss.
I think this happens, because the aiDPS client can’t log all damage in some situations. (Players are out of range or the player had a game lag)
I also activated the “damage done check” for aiDPS sessions, to prevent that this happens again and I raised the damage tolerance for the check.
Activated the job, which process the ARM files.
We are back…
It took me a while but the maintenance is finally over.
Important things first:
If you want to keep your character profile after the server merges of gameforge,
you have to make sure that you or someone else did upload at least one aiDPS
session of your character. You will see a verified icon in your character profile.
All Sessions which were recorded with ARM while the website was offline, can still be uploaded.
Due to a great event of gameforge, I had to remove all sessions which were uploaded on 09.03.2018
(I didn’t want to identify which session used the OP buff sorry)
Now lets talk about the changes.
- New landing page with news
- Filter function for the overview and instance pages
- Changed some statistic charts
- Overall character ranking for each instance added with the instance rank, class rank and server rank
- Added a filter into the character search table
- Adjusted the character profile page a bit
- Added a small icon in the character profile
which means that a character is verified by aiDPS
- Completly changed the global statistic page
- Added a filter into the skill rotation
- Fixed alot of upload bugs with ARM
- Minion damage will be assigned to unknown damage
- Added dynamic Session-Notes to ARM, which means when a character changes his name,
the sesion notes will show the current name
- Fixed the bug where the wind transformation skill
“Lightning Strike/Electro Bolts” was assigned to cleric.
- Added better (hopefully) error messages to both clients
- Some performance fixes
- Mark every session with an official game version and add a filter for that
- Add all unknown skills, buffs and other shi** to the database
- Not sure about that, but probably add a user registration to maintain a character profile
- Prepare for the 6.0 update
I appreciate every feedback and try to take that into new versions.