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D&D Raids Facebook with Old-School Neverwinter RPG

Atari has launched an old-school Dungeons & Dragons Neverwinter-based RPG with social elements on Facebook.
by


– Source: Atari


















18
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Social games on Facebook have come a long way since the early days of Mafia Wars and Farmville. Now members have titles like Order & Chaos Online which is a full-blown MMORPG that’s tied with the popular iOS version, NOVA Elite which was an actual FPS before Gameloft pulled the plug on Friday, and EA’s just-launched The Sims Social. Unfortunately, great gems like these may get overlooked simply because Facebook lacks any kind of app directory showing what’s available to use or play.

That said, many RPG fans may miss a new Dungeons & Dragons title that launched on Monday. Called D&D: Heroes of Neverwinter, Atari’s new entry looks and feels like an old-school turn-based RPG. Players can recruit other player characters for a small fee to form a party of four, or click on a friend’s portrait on the Adventuring Band below the main game view to recruit their characters for free. The latter option means that friends will earn extra gold when their characters help in a quest.

“Heroes of Neverwinter delivers a high level of depth, polish and authenticity that will fundamentally change the way players think of RPG gaming on social platforms,” said Jim Wilson, President and CEO of Atari, Inc. “Existing fans of the D&D franchise will find the translation compelling in all areas of the gameplay experience, while more casual gamers will find the adaptation accessible and intuitive.”

According to Atari, the RPG features over 50 dungeons, over 40 unique monsters and over 30 unique skills. Classes include the Cleric, Fighter, Rogue and Wizard, and races include Dragonborn, Eladrin, Halfling and Human. Players can pick from four pre-generated characters, or create one from scratch by choosing a race, class, gender, and distributing 22 points across Strength, Dexterity, Wisdom, Constitution, Intelligence and Charisma attributes. 3 character slots are available form the start, another 2 can be unlocked by completing certain Achievements, and an additional 3 can be acquired using Astral Diamonds.

So far all characters have a level cap of 10, but to keep things alive beyond that point, Atari has implemented a Dungeon Workshop when any one character reaches level 10 (or Astral Diamonds are used). This unlocked Dungeon Master role allows players to create an adventure for anyone to play. By default, players can create 2 adventures, but additional adventure slots become available through achievements or purchase. Players can also visit their friends’ houses to view their heroic Achievements and leave special gifts behind in their Chests of Wonder. They can even click on a friend’s Chest of Wonder to select a gift for themselves.

To check out Atari’s new social Neverwinter RPG, head here .

About the author

Kevin Parrish

@tomsguide

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  • amk-aka-Phantom


    Oh come on! NWN was GREAT, and this is just another BS FB game. The only D&D element it has is the d20 system. No in-depth story and no social interaction. Damn, looking at this just hurts me even more, seeing how great NWN was and how stupid new d20 games are… well, at least I still have 30% of NWN2 (which is good, too) left plus all the expansions.

  • Netherscourge


    Expect ads for spell reagents and +3 Bastard Swords of the Flametoungue on the Facebook sidebar now…

  • gokanis


    While this is a total bastardization of the original game, maybe it will give someone the clue that they may want to try a real computer RPG. I had facebook for two months and logged on about five times. Boring as hell.

  • amk-aka-Phantom


    Anonymous said:
    While this is a total bastardization of the original game, maybe it will give someone the clue that they may want to try a real computer RPG. I had facebook for two months and logged on about five times. Boring as hell.

    I’m stealing that word from you. This is, perhaps, the best description of what happened there.

  • Darkerson


    I think people are being a little too critical here. Its a facebook game. If you expect anything other then a time sink or money pit, you are pretty much asking too much.

    At any rate, I hopped on to check this out, and it is amusing, but it makes me miss the Dungeons & Dragons Tiny Adventures they had on there last year and before.

  • bak0n


    Tried it out. It sucks. More designed for a tweener who only knows mobile and wii gaming.

  • HolyCrusader


    All I had to see was this game is based on 4th Edition Rules – that alone tells me that a) It’s not old-school, and b) It’s nothing I’m even remotely interested in playing.

  • bd26


    Tried it out, yeah its not great…but compared to the other FB games.. Its about as interesting as dnd 4e is to me.

  • dextermat


    Nothing but a stinking cloud lv 7 lol!!

  • amk-aka-Phantom


    Anonymous said:
    All I had to see was this game is based on 4th Edition Rules – that alone tells me that a) It’s not old-school, and b) It’s nothing I’m even remotely interested in playing.

    Agreed. 3.5 FTW. I’m such an ignorant bastard, I haven’t even downloaded 4.0 edition rulebooks yet and I’m already flaming it :lol:

  • maestintaolius


    amk-aka-phantomOh come on! NWN was GREAT, and this is just another BS FB game. The only D&D element it has is the d20 system. No in-depth story and no social interaction. Damn, looking at this just hurts me even more, seeing how great NWN was and how stupid new d20 games are… well, at least I still have 30% of NWN2 (which is good, too) left plus all the expansions.

    Yeah, except this isn’t based on the more recent NWN, it’s more closely based on the old-school gold box neverwinter dnd game but uses the modern ruleset.

    HolyCrusaderAll I had to see was this game is based on 4th Edition Rules – that alone tells me that a) It’s not old-school, and b) It’s nothing I’m even remotely interested in playing.

    Yeah after 4e came out I switched to Pathfinder and couldn’t be happier with my choice to do so.

  • amk-aka-Phantom


    Anonymous said:
    Yeah, except this isn’t based on the more recent NWN, it’s more closely based on the old-school gold box neverwinter dnd game but uses the modern ruleset.

    Yeah after 4e came out I switched to Pathfinder and couldn’t be happier with my choice to do so.

    What is that old-school gold box Neverwinter?

    Why not just stay on 3.5? That’s what I did… ignore 4e for a time being…

  • cobra5000


    Whats with all the hatred of 4e? Move ON people, you cry like little girls. D&D, Ad&D, 2e, 3e, 3.5e, 4e. Guess what will happen next? You got it 4.5 or 5e! You DONT have to buy it, you can stay trapped in your Edition of choice FOREVER! You boys need to check your pants and grow a pair. That said, I used to love me some Baldurs Gate!

  • amk-aka-Phantom


    Anonymous said:
    Whats with all the hatred of 4e? Move ON people, you cry like little girls. D&D, Ad&D, 2e, 3e, 3.5e, 4e. Guess what will happen next? You got it 4.5 or 5e! You DONT have to buy it, you can stay trapped in your Edition of choice FOREVER! You boys need to check your pants and grow a pair. That said, I used to love me some Baldurs Gate!

    Oh I don’t know… they just SUDDENLY decided to disrupt the whole Forgotten Realms purely for the hell of it and changed the ability scores (what did they kick out? Wisdom?) – again, for the hell of it. I’ll look into it some day; for now 3.5 totally suits my needs.

    That said, you actually buy rulebooks? :lol:

  • maestintaolius


    amk-aka-phantomWhat is that old-school gold box Neverwinter?Why not just stay on 3.5? That’s what I did… ignore 4e for a time being…

    It was an online version of the old school gold box DnD games by SSI some of which were loosely based on the books at the time (Pool of Radiance, Curse of the Azure Bonds, etc). They used a mix of 1e and 2e rules, but were primarily 2e. I spent way too many hours of my childhood playing those games (along with Wizardry/Bard’s Tale). Combat was grid and turn based.
    http://en.wikipedia.org/wiki/Gold_Box

    I moved on to PF instead of staying with 3.5 because PF had a few nice fixes, clarifications, re-balancings and various other improvements. Combat Maneuvers no longer require a spreadsheet and slide rule to figure out (granted it wasn’t that hard compared to 1e and 2e stuff, but it’s much simpler in PF). Paizo is also releasing a lot of nice stuff for PF providing further incentive (Kingmaker is a pretty great adventure path). The other nice thing is PF is very compatible with 3.5 material, with just a few tweaks and all you really need is just the one book.

    Another strike against 4e for me (other than, you know, the whole ‘WoW-ificaiton’ of DnD thing and the ‘episodic’ release of basically incomplete rulebooks business plan) was a few weeks ago Weis just said Cook and WotC are currently working on 5e.

  • theroguex


    amk-aka-phantomWhat is that old-school gold box Neverwinter?

    The ‘old school Gold Box Neverwinter’ was the original Neverwinter Nights, which could be played by subscribers to America Online back in 1991-1997. It was really one of the very first graphical MMOs, with 115,000 players in 1997 when it was shut down due to a disagreement between TSR and AOL.

    Because of this, when people call Bioware’s game the ‘Original NWN’ it makes me cringe. Bioware didn’t even exist when the original NWN was released.

  • amk-aka-Phantom


    Anonymous said:
    The ‘old school Gold Box Neverwinter’ was the original Neverwinter Nights, which could be played by subscribers to America Online back in 1991-1997. It was really one of the very first graphical MMOs, with 115,000 players in 1997 when it was shut down due to a disagreement between TSR and AOL.

    Because of this, when people call Bioware’s game the ‘Original NWN’ it makes me cringe. Bioware didn’t even exist when the original NWN was released.

    Ah yes, I’ve read about this AOL game on Wikipedia once. Well, I don’t care what was the original original, NWN by BioWare was absolutely great, and NWN2 isn’t bad, either (though it’s RIDICULOUS how the spell graphic effects became worse while the landscape became better and lots of content was cut). It makes me very sad that the next Neverwinter game will be online. I want another single-player epic adventure! :)

    That said, I wanna see how they’ll handle instant death magic in that upcoming MMO. I bet that many, many players will be pissed when their party will be insta-wiped by a Circle of Death :D They’ll probably water it down with some nonsense like no Death Magic on player characters… but I’m curious to see what they’ll come up with!

  • amk-aka-Phantom


    Anonymous said:
    Another strike against 4e for me (other than, you know, the whole ‘WoW-ificaiton’ of DnD thing and the ‘episodic’ release of basically incomplete rulebooks business plan) was a few weeks ago Weis just said Cook and WotC are currently working on 5e.

    Are you serious? :heink: Salvatore barely started working on books introducing 4th edition – and now we’re gonna have 5th? I’m not sure… what was so bad about 3.5e on the first place to move on, and what’s wrong with 4e now (from their POV) to start 5th? I’ll tell you what – they just wanna make money, a whole lot of it. That’s exactly why I don’t buy rulebooks – they keep getting updated, and 70% of the info in them is a total filller. (And don’t even get me started on this sample party of adventurers they use all the time… I freakin’ hate them) I don’t see why I should pay for something that will get outdated in no time for no particular reason other than WoTC’s desire to rip me off more and more.

    Besides, you can’t even buy rulebooks in my country :lol:

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